Recorded course
- You watch someone else's character get built.
- Zero feedback on your own work.
- When you get stuck, you're on your own.
Ten weeks of direct, one-on-one guidance from a Senior 3D Character Artist working inside real studios. Your work, on screen, every single week.
Limited time: 20% off with coupon MENTORSHIP20
Vini explains how the mentorship works, in his own words.
A weekly live session on Google Meet, just you and Vini, booked in your time zone.
Direct access in a private channel to post progress and get unstuck.
Each week's topic comes with lessons on the platform, so session time goes to your work.
From the first blockout to a portfolio-ready final render.
sculpting
modeling
Substance Painter texturing
grooming & render, optional
A complete character pipeline: sculpture in ZBrush and Blender, texturing in Substance Painter, grooming and rendering in Houdini.
Blockout
Retopology
UVs & Baking
Texturing
Final Render
Primary Forms & Blocking
Head & Facial Features
Hands & Anatomical Detailing
Hair Block-out
Clothing & Accessories
Posing & Composition
Texturing & PBR Workflow
Intro to Houdini Grooming
Advanced Grooming & LookDev
Final Rendering & Portfolio
Hi, I'm Vini Cavalcanti. I'm a Senior 3D Character Artist with 10+ years of experience in games and entertainment, focused on visual development and stylized characters. I'm also an MA Cand. and a Game Art Specialist (PG Dip). I'm currently on the team at E-Line Media working on Endstar, and I've contributed to The Wingfeather Saga (Angel Studios) and games like Wonderbox and Dice Dreams at PUGA Studios. The feedback you get every week is the same kind of review that happens inside a studio.
Your result: one complete stylized character, blockout to final render, reviewed every week by a Senior Artist.
* Based on public US market data (Glassdoor, LinkedIn Salary). Salaries vary widely by country, studio and portfolio. This program teaches the craft; no income is guaranteed.
Starting from zero in ZBrush? The mentorship already includes the full Intro to ZBrush: Mushroom course ($19 value): 13 lessons to cover the basics before your one-on-one sessions begin.
Because every session is one-on-one, each season has a hard cap on students. When the spots are taken, enrollment closes until the next season.
You can learn the tools on YouTube, and you should. What free content can't do is look at your character and tell you why the silhouette reads wrong, where the anatomy breaks, or what a studio reviewer would flag first. That feedback loop is the entire product here.
No one can honestly promise you a job, and you should be suspicious of anyone who does. What this program gives you is the strongest asset for applications: a complete, portfolio-ready character reviewed at every stage by a Senior Artist who works inside studios.
Sessions run on Google Meet. Each week you book your slot through a scheduling link, picking the time that works best in your time zone. Mentees in Europe and North America are fully supported.
The full 10-week program is $600, paid once or split into 3 payments. Checkout is processed securely and international cards are accepted. For comparison: a single mentored course at the big online schools runs $600–$1,200, with one instructor shared across a full class.
Spots are limited because every session is one-on-one. If you're ready to stop guessing and start finishing, this is the seat next to a Senior Artist.
Questions about a course, the mentorship or a project? Send a message and Vini will get back to you.