Intro to ZBrush: Mushroom
Your first steps in ZBrush. Finish your first complete character: sculpted, painted and rendered.
A school dedicated to 3D character art for games and animation, taught by someone who lives this process every day inside real studios.
Hi, I'm Vini Cavalcanti, Senior 3D Character Artist with 10+ years in games and animation, focused on stylized characters. Currently at E-Line Media on Endstar, with credits on The Wingfeather Saga (Angel Studios) and games like Wonderbox and Dice Dreams at PUGA Studios.
I'm a Master's M.A. Cand. in Creative Industries and a Game Art Specialist (PG Dip). I've mentored artists who now work in studios, and this school is the shortcut I wish I'd had: the real process, taught by someone who lives it every day.
Each course covers one real stage of production, taught the same way it happens inside a studio. Lifetime access, 15-day money-back guarantee.
Your first steps in ZBrush. Finish your first complete character: sculpted, painted and rendered.
From concept to finished sculpt, the complete process for designing and sculpting original stylized characters.
Clean, animation-ready topology without the pain. The retopology stage explained from start to finish.
Design and sculpt an appealing creature from scratch, balancing anatomy, charm and strong shape language.
All courses are in English with Portuguese subtitles.
One-on-one mentorship with a Senior Character Artist. One complete character, from blockout to portfolio-ready render.
This is not a course. It's a mentorship.
Students from different levels and countries, building real portfolios with these courses.
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I'm already using it in my pipeline for some projects, and soon I'll be using it 100% of the time.
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way. He teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Vini's classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.
If you still have questions, they're probably answered right here.
Depends on the course. Some start from zero, others go deeper for artists who already have a foundation. The level is on each card.
It varies per course and is listed before you buy. Across the school: ZBrush, Blender, Substance Painter, Houdini, TopoGun 3 and Marmoset Toolbag.
No. Access is lifetime. Study at your own pace and come back whenever you want.
Each card shows the language. The ZBrush courses, for example, are in English with Portuguese subtitles.
Yes. Every course is project-driven: you finish with a piece you can post on ArtStation or show to a studio.
Every student gets access to the school's Discord. The invite is in the welcome lesson, right after you enroll.
You have a 15-day money-back guarantee. Half of the course is already open during that period, so you can decide with the content in hand.
Questions about a course, the mentorship or a project? Send a message and Vini will get back to you.