Season 2 1:1 Mentorship with a Senior Character Artist one character, from blockout to portfolio limited spots Apply now → Apply →
Vini Cavalcanti School

Learn to create memorable 3D characters for games and animation.

A school dedicated to 3D character art for games and animation, taught by someone who lives this process every day inside real studios.

Studios E-Line Media Angel Studios PUGA Studios
Armored warrior character design by Vini Cavalcanti Stylized detective mouse character by Vini Cavalcanti The Novice, stylized character by Vini Cavalcanti Warden, stylized character sculpt by Vini Cavalcanti Fox character design board by Vini Cavalcanti The Warrior, stylized character by Vini Cavalcanti Explorer character render by Vini Cavalcanti Slide Stars characters by Vini Cavalcanti Character sculpt work in progress by Vini Cavalcanti Character design board by Vini Cavalcanti
Vini Cavalcanti, Senior 3D Character Artist
The School

Learn from someone who's inside the industry, not just talking about it.

Hi, I'm Vini Cavalcanti, Senior 3D Character Artist with 10+ years in games and animation, focused on stylized characters. Currently at E-Line Media on Endstar, with credits on The Wingfeather Saga (Angel Studios) and games like Wonderbox and Dice Dreams at PUGA Studios.

I'm a Master's M.A. Cand. in Creative Industries and a Game Art Specialist (PG Dip). I've mentored artists who now work in studios, and this school is the shortcut I wish I'd had: the real process, taught by someone who lives it every day.

Senior Artist 10+ years exp Industry active M.A. Cand. · PG Dip
Courses

Learn the full character pipeline

Each course covers one real stage of production, taught the same way it happens inside a studio. Lifetime access, 15-day money-back guarantee.

START HERE
Intro to ZBrush: Mushroom course art
Absolute Beginner 13 lessons

Intro to ZBrush: Mushroom

Your first steps in ZBrush. Finish your first complete character: sculpted, painted and rendered.

ZBrush for Stylized Characters course art
Beginner / Intermediate 6h30min

ZBrush for Stylized Characters

From concept to finished sculpt, the complete process for designing and sculpting original stylized characters.

Retopology in TopoGun 3 course art
Intermediate 3h

Retopology in TopoGun 3

Clean, animation-ready topology without the pain. The retopology stage explained from start to finish.

NEW
Character Design: Baby Allosaurus course art
Beginner / Intermediate 7h30min

Character Design: Baby Allosaurus

Design and sculpt an appealing creature from scratch, balancing anatomy, charm and strong shape language.

All courses are in English with Portuguese subtitles.

Vini Cavalcanti School
Vini Cavalcanti Mentorship Program, Season 2
Season 2 Limited Spots One-on-One

Mentorship Program

One-on-one mentorship with a Senior Character Artist. One complete character, from blockout to portfolio-ready render.

  • Up to 2 live sessions a week
  • Until your character is done
  • Lifetime access

This is not a course. It's a mentorship.

Start Now!
Investment $600 or 3 payments
Students

Artists already on their way.

Students from different levels and countries, building real portfolios with these courses.

Bruno Martins3D Artist / Motion
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I'm already using it in my pipeline for some projects, and soon I'll be using it 100% of the time.
João Emeroso3D Character Artist
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way. He teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
João Gilberto3D Artist
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Rodrigo Kehado3D Character Artist
Vini's classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.

Join the school's Discord

Share your progress, ask questions and meet other artists learning 3D. Free for everyone.

FAQ

Frequently asked questions

If you still have questions, they're probably answered right here.

Do I need prior experience in 3D?

Depends on the course. Some start from zero, others go deeper for artists who already have a foundation. The level is on each card.

What software will I need?

It varies per course and is listed before you buy. Across the school: ZBrush, Blender, Substance Painter, Houdini, TopoGun 3 and Marmoset Toolbag.

Is there a deadline to finish the courses?

No. Access is lifetime. Study at your own pace and come back whenever you want.

Are the courses in Portuguese or English?

Each card shows the language. The ZBrush courses, for example, are in English with Portuguese subtitles.

Will I be able to build a portfolio with these courses?

Yes. Every course is project-driven: you finish with a piece you can post on ArtStation or show to a studio.

How does support work?

Every student gets access to the school's Discord. The invite is in the welcome lesson, right after you enroll.

What if I'm not happy with the course?

You have a 15-day money-back guarantee. Half of the course is already open during that period, so you can decide with the content in hand.

Contact

Let's talk

Questions about a course, the mentorship or a project? Send a message and Vini will get back to you.