Learn to create memorable 3D characters for games.
A school dedicated to 3D character art for games, taught by someone who lives this process every day inside real studios.

Learn from someone who's inside the industry, not just talking about it.
Choose where you want to grow

ZBrush for Stylized Characters
From concept to finished sculpt, learn the complete process for creating original stylized characters in ZBrush.

Retopology in TopoGun 3
Clean, efficient topology is what separates an amateur model from a production-ready one.

Character Design: Baby Allosaurus
From storytelling to final render, a complete stylized character pipeline across 4 modules.
Mentorship Program

Vini Cavalcanti Mentorship Program
New season starts on June 8th, with 10 weeks of direct, one-on-one guidance from a Senior Character Artist who works in the industry every day. You'll build a complete character from the very first blockout to a portfolio-ready final piece, with feedback and support at every stage of the process. This is not a course. It's a mentorship.
Artists already on their way.
From different skill levels and different parts of the world, using these courses to build real portfolios and take real steps into the industry.
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I’m already using it in my pipeline for some projects, and soon I’ll be using it 100% of the time.
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way — he teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Vini’s classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I’m already using it in my pipeline for some projects, and soon I’ll be using it 100% of the time.
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way — he teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Vini’s classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I’m already using it in my pipeline for some projects, and soon I’ll be using it 100% of the time.
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way — he teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Vini’s classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I’m already using it in my pipeline for some projects, and soon I’ll be using it 100% of the time.
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way — he teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Vini’s classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.
Frequently asked questions
If you still have questions, they're probably answered right here.
Do I need prior experience in 3D?+
It depends on the course you choose. Some are designed for complete beginners and we cover the concepts from the ground up, step by step. Others are aimed at artists who already have a foundation and want to go deeper into specific parts of the process. Each course clearly indicates the recommended level on its card.
What software will I need?+
The required software varies per course and is listed in each course's details before you purchase. In general, we work with ZBrush, Houdini, Blender, Substance Painter, TopoGun 3, and Marmoset Toolbag, which are widely used across the industry.
Is there a deadline to finish the courses?+
No. After purchase, access is lifetime. Study at your own pace, on your own schedule, without pressure and come back to the content as many times as you want.
Are the courses in Portuguese or English?+
Each course has the language indicated on its card: PT for Portuguese and EN for English. The ZBrush course, for example, is in English with Portuguese subtitles. Use the filters in the courses section to find the format that works best for you.
Will I be able to build a portfolio with these courses?+
That's exactly the point. The courses are project-driven and you finish with something real to publish, not just theory in your head. The goal is for you to leave with a piece you can post on ArtStation, use in job applications, or show to a studio.
How does support work?+
All students have access to an exclusive community on Discord. The invite link is available in the welcome lesson, right after you enroll. The community has a moderation team to keep the space focused and respectful.
What if I'm not happy with the course?+
You have a 15-day money-back guarantee after purchase. During that period, half of the course content is already available for you to explore and decide whether it's the right fit for you.
Get in touch
Have a question or want to discuss something? Send a message and I'll get back to you as soon as possible.








