Intro to ZBrush: Mushroom
Your first steps in ZBrush. Finish your first complete character: sculpted, painted and rendered.
A school dedicated to 3D character art for games and animation, taught by someone who lives this process every day inside real studios.
Hi, I'm Vini Cavalcanti. I'm a Senior 3D Character Artist with 10+ years of experience in the games and entertainment industry, focused on visual development and stylized characters. I'm currently part of the team at E-Line Media, working on the game Endstar, and throughout my career I've contributed to productions like the animated series The Wingfeather Saga (Angel Studios) and games like Wonderbox and Dice Dreams at PUGA Studios.
I'm a Master's M.A. Cand. in Creative Industries and a Game Art Specialist (PG Dip). More than creating, I've always loved teaching. I've mentored students who now work in the industry, and I know exactly which challenges come up along the way because I've been through them too.
Vini Cavalcanti School exists to be the shortcut I wish I'd had: a place where you learn the real process, guided by someone who lives it every single day.
Each course covers one real stage of production, taught the same way it happens inside a studio. Lifetime access, 15-day money-back guarantee.
Your first steps in ZBrush. Finish your first complete character: sculpted, painted and rendered.
From concept to finished sculpt, the complete process for designing and sculpting original stylized characters.
Clean, animation-ready topology without the pain. The retopology stage explained from start to finish.
Design and sculpt an appealing creature from scratch, balancing anatomy, charm and strong shape language.
All courses are in English with Portuguese subtitles.
One-on-one mentorship for artists who want to grow with real industry guidance.
Over 10 weeks, you'll receive direct, one-on-one guidance from a Senior Character Artist who works in the industry every day. You'll build a complete character from the very first blockout to a portfolio-ready final piece, with feedback and support at every stage of the process.
This is not a course. It's a mentorship.
From different skill levels and different parts of the world, using these courses to build real portfolios and take real steps into the industry.
Vini's courses were essential in helping me switch to Blender, and I highly recommend them. I've always worked with Cinema 4D and Autodesk Maya and found it difficult to switch because Blender is quite different. However, thanks to the courses, I'm already using it in my pipeline for some projects, and soon I'll be using it 100% of the time.
What I like most about Vini teaching method is that, beyond using the pipelines of the biggest animation studios, he presents them in an uncomplicated way. He teaches in such a manner that even the most professional processes become logical and make sense within the workflow.
Taking classes with Vini has been amazing. I was very afraid of not being good enough to keep up with his classes, but his teaching and explanations are very precise and make everything clear. He always answers us when we have questions. Today, I believe I can become a good Character Artist soon.
Vini's classes really elevated the level of my work, especially in how I see the entire process. The retopology part with TopoGun became much clearer. Today, I have a much better understanding of edge loop flow and how to prepare meshes with animation and game performance in mind.
If you still have questions, they're probably answered right here.
It depends on the course you choose. Some are designed for complete beginners and we cover the concepts from the ground up, step by step. Others are aimed at artists who already have a foundation and want to go deeper into specific parts of the process. Each course clearly indicates the recommended level on its card.
The required software varies per course and is listed in each course's details before you purchase. In general, we work with ZBrush, Houdini, Blender, Substance Painter, TopoGun 3, and Marmoset Toolbag, which are widely used across the industry.
No. After purchase, access is lifetime. Study at your own pace, on your own schedule, without pressure and come back to the content as many times as you want.
Each course has the language indicated on its card: PT for Portuguese and EN for English. The ZBrush course, for example, is in English with Portuguese subtitles. Use the filters in the courses section to find the format that works best for you.
That's exactly the point. The courses are project-driven and you finish with something real to publish, not just theory in your head. The goal is for you to leave with a piece you can post on ArtStation, use in job applications, or show to a studio.
All students have access to an exclusive community on Discord. The invite link is available in the welcome lesson, right after you enroll. The community has a moderation team to keep the space focused and respectful.
You have a 15-day money-back guarantee after purchase. During that period, half of the course content is already available for you to explore and decide whether it's the right fit for you.
Questions about a course, the mentorship or a project? Send a message and Vini will get back to you.